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Neon

SAN ANDREAS · CUSTOM ENGINE

Push MTA:SA beyond its original limits.

Neon is an experimental engine fork for larger worlds, higher limits, deeper GTA systems, custom models, story tools, and new Lua APIs. It also brings FiveM-style shared NPCs and traffic into MTA, powered by GTA:SA's original single-player AI.

144documented API entries
122client entries
20server entries
2shared entries

SYSTEM MAP

What Neon changes under the hood

START WITH A REAL PATH

Explore the mission checkpoints.

Tagging Up Turf and Drive-Thru connect the reusable story primitives into substantial paths exercised in game. Nines and AK's maps the next mission graph but still has an incomplete end-to-end matrix. The runtime provides building blocks for multiplayer coordination, while several multi-client barriers still need dedicated validation.

See validated paths and open branches →

API GROUPS

Compatibility: Do not assume Neon APIs or network extensions exist on an ordinary MTA installation. Servers using current Neon-only model, native-world, or task-presentation protocols must keep client and server packages on the same network epoch.