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San Andreas Online

SAN ANDREAS · CUSTOM ENGINE

Push San Andreas beyond its original limits.

San Andreas Online is an experimental engine fork for larger worlds, higher limits, deeper GTA systems, custom models, story tools, and new Lua APIs. It also brings FiveM-style shared NPCs and traffic into MTA, powered by GTA:SA's original single-player AI.

Night view over the city: fogged out beyond a short distance in MTA:SA, full skyline with hundreds of distant lights in San Andreas Online
302documented API entries
232client entries
22server entries
48shared entries

IN GAME

What it looks like

SYSTEM MAP

What San Andreas Online changes under the hood

START WITH A REAL PATH

Explore the mission checkpoints.

Five GTA mission recreations now connect the reusable story primitives. Sweet & Kendl and OG Loc each completed two consecutive two-client headless passes; their complete natural visual, camera, and audio presentation still needs manual review. The checkpoint page separates those results from the more limited coverage of Tagging Up Turf, Drive-Thru, and Nines and AK's.

See validated paths and open branches →

API GROUPS

Compatibility: Do not assume SA:O APIs or network extensions exist on an ordinary MTA installation. Servers using current SA:O-only model, native-world, or task-presentation protocols must keep client and server packages on the same network epoch.