acquirePedNativeGroup
Client-side
Put several NPCs into one group so GTA treats them as a single walking group and manages their shared movement.
Syntax
int|false acquirePedNativeGroup(table peds, string profile)Arguments
pedstableArray of two to five script peds simulated by this client.
profilestringCurrently ambient-random.
Returns
A resource-private group token, or false when membership, ownership, streaming, or native group-slot checks fail.
Ownership and lifecycle
Candidate queries create nothing. A multiplayer resource must validate each proposal, create and own the real NPCs and vehicles, assign one current syncer, handle ownership changes, and clean up every element. Native AI and event tokens belong to the calling resource and are revoked when that resource stops.
Important behavior
- The token is resource-owned and must be reacquired after a syncer handoff.
- Only the current owner runs the native group intelligence.
Where this comes from
SOURCECLuaPedDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaPedDefs.cpp INTRODUCED / EXTENDED39f782fd9Read the commit and why the change was made TEST RESOURCE native-ai-test-harness test-resources/native-ai-test-harness
RELATED SA:O APIS
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