clearBreakEffectCache
Client-side
Drops every cached fracture geometry entry.
Syntax
bool clearBreakEffectCache()Returns
true when the cache was cleared.
Ownership and lifecycle
A break effect belongs to the resource that created it and is removed when that resource stops. Fragment geometry is cached per model, so repeated fractures of the same model reuse the first computed cut until the cache is cleared.
Important behavior
- Worth calling after a scene that fractured many different models, since each entry holds generated geometry.
Where this comes from
SOURCECLuaBreakEffectDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaBreakEffectDefs.cpp INTRODUCED / EXTENDED418f250d6Read the commit and why the change was made TEST RESOURCE break-test test-resources/break-test
RELATED NEON APIS
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