clearObjectBreakProfile
Client-side
Disarms an object, leaving it undamageable by the managed path again.
Syntax
bool clearObjectBreakProfile(object theObject)Arguments
theObjectobjectStreamed object element.
Returns
true when a profile was cleared; false when there was none.
Ownership and lifecycle
A break effect belongs to the resource that created it and is removed when that resource stops. Fragment geometry is cached per model, so repeated fractures of the same model reuse the first computed cut until the cache is cleared.
Where this comes from
SOURCECLuaBreakEffectDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaBreakEffectDefs.cpp INTRODUCED / EXTENDED418f250d6Read the commit and why the change was made TEST RESOURCE break-test test-resources/break-test
RELATED NEON APIS
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