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enginePreloadWorldAreaInDirection

Client-side

Available in Neon, not standard MTA

Runs GTA's directional scene request and synchronous load sequence used by story transitions.

Syntax

bool enginePreloadWorldAreaInDirection(Vector3 position, float headingDegrees)

Arguments

positionVector3

Finite scene position.

headingDegreesfloat

Finite direction in degrees.

Returns

true after GTA completes the directional load; false for non-finite input.

Ownership and lifecycle

These calls act immediately on streamed native state and do not create a persistent lease. The resource remains responsible for scene timing and authoritative mission progression.

Important behavior
  • This call can block while GTA loads the requested scene; stage it under an appropriate fade.

Where this comes from

RELATED NEON APIS

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