getPedWeaponAccuracy
Reads GTA's persistent 0-255 weapon-accuracy byte used for shot spread.
Syntax
int getPedWeaponAccuracy(ped thePed)GTA task mapping
This does not create a CTask. It reads the same persistent accuracy byte that native weapon tasks use when calculating spread.
Arguments
thePedpedStreamed ped.
Returns
The current accuracy from 0 through 255, or -1 when the ped is not streamed in or has no native instance.
Ownership and lifecycle
Low-level ped task calls require the client that simulates the living, streamed ped. Driving tasks also require control of the streamed vehicle. They do not create lifecycle handles; the optional native-task-runtime adds server-owned route epochs and reconstruction for drive_to routes. Gang-tag ownership is resource-exclusive, survives object streaming and recreation, and is released automatically when the owner stops.
- This is the read counterpart to setPedWeaponAccuracy.
- -1 means unknown, not zero accuracy.
OOP aliases
ped:getWeaponAccuracy()
Where this comes from
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