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getRopeType

Shared

Returns which native GTA rope type a rope runs.

Syntax

string|false getRopeType(rope theRope)

Arguments

theRoperope

Managed rope element.

Returns

One of winchMagnet, harness, miniMagnet, dockCrane, wreckingBall, quarryCrane, vegasCrane or swat; false for an invalid rope.

Ownership and lifecycle

A rope belongs to the resource that created it. GTA has eight native rope slots, so Neon leases them to the logical ropes that need one; a rope without a lease still exists but is not natively simulated at that moment. Every native type except swat requires a valid physical holder.

Where this comes from

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