getRopeType
Shared
Returns which native GTA rope type a rope runs.
Syntax
string|false getRopeType(rope theRope)Arguments
theRoperopeManaged rope element.
Returns
One of winchMagnet, harness, miniMagnet, dockCrane, wreckingBall, quarryCrane, vegasCrane or swat; false for an invalid rope.
Ownership and lifecycle
A rope belongs to the resource that created it. GTA has eight native rope slots, so Neon leases them to the logical ropes that need one; a rope without a lease still exists but is not natively simulated at that moment. Every native type except swat requires a valid physical holder.
Where this comes from
SOURCECLuaRopeDefs.cppServer/mods/deathmatch/logic/luadefs/CLuaRopeDefs.cpp INTRODUCED / EXTENDED32d6ac731Read the commit and why the change was made TEST RESOURCE rope-test test-resources/rope-test
RELATED NEON APIS
Read the system guide →