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playMissionAudio

Client-side

Available in Neon, not standard MTA

Starts one loaded mission-audio handle exactly once through GTA's native player.

Syntax

bool playMissionAudio(int handle)

Arguments

handleint

Owned loaded handle.

Returns

true when playback started; false for unloaded, already played, stale, or foreign handles.

Ownership and lifecycle

Mission-audio handles belong to the resource generation that created them and are released on stop. Mission-passed tunes are local one-shot frontend tracks and create no handle.

Where this comes from

RELATED NEON APIS

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