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releaseScriptCamera

Client-side

Restores captured gameplay camera state and optionally leaves a successful scene under its black fade.

Syntax

bool releaseScriptCamera(int token [, bool preserveFade = false])

Arguments

tokenint

Current lease generation token.

preserveFadebooloptional · default false

Keep the fade black so gameplay can fade in after restoration.

Returns

true when the calling resource released its current generation; false for stale or foreign tokens.

Ownership and lifecycle

Only one resource can own the global script camera. San Andreas Online rejects stale callbacks and releases ownership on stop, restart, disconnect, or an authoritative server camera RPC.

Where this comes from

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