showMissionBigText
Client-side
Queues GTA's native big mission text, optionally substituting one number.
Syntax
bool showMissionBigText(string key, int duration [, int style = 1, int number])Arguments
keystringGXT key of at most seven characters.
durationintDisplay duration in milliseconds.
styleintoptional · default 1Original one-based SCM big-text style.
numberintoptionalOptional numeric substitution.
Returns
true when queued by the current owner; false for invalid key, style, or ownership.
Ownership and lifecycle
GTA only has one mission-text table, so one resource owns it at a time. Neon clears tracked HUD pointers before releasing that ownership.
Where this comes from
SOURCECLuaPlayerDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaPlayerDefs.cpp INTRODUCED / EXTENDED3dc633a89Read the commit and why the change was made RELATED CATEGORY HARNESS tagging-up-turf Category-level coverage · test-resources/tagging-up-turf
RELATED NEON APIS
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