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stopPedFacialTalk

Client-side

Available in Neon, not standard MTA

Stops all active requests on a streamed ped's native facial controller.

Syntax

bool stopPedFacialTalk(ped thePed)

GTA task mapping

ORIGINAL GTA TASK 0968
CTaskComplexFacial

SCM equivalent: STOP_CHAR_FACIAL_TALK

The function stops the existing facial subtask; it does not cancel movement, combat, or the primary task hierarchy.

Arguments

thePedped

Living streamed script ped or the local player with an active facial subtask.

Returns

true when GTA's facial controller was found and stopped; false otherwise.

Ownership and lifecycle

Low-level ped task calls require the client that simulates the living, streamed ped. Driving tasks also require control of the streamed vehicle. They do not create lifecycle handles; the optional native-task-runtime adds server-owned route epochs and reconstruction for drive_to routes. Gang-tag ownership is resource-exclusive, survives object streaming and recreation, and is released automatically when the owner stops.

OOP aliases

  • ped:stopFacialTalk()

Where this comes from

RELATED NEON APIS

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