extinguishFire
Shared
Destroys one managed fire element, in addition to the standard radius and no-argument forms.
Syntax
bool extinguishFire(fire theFire)Arguments
theFirefireManaged fire element to extinguish.
Returns
true when the managed fire was destroyed; false otherwise.
Ownership and lifecycle
A managed fire is an element owned by the resource that created it, so stopping that resource extinguishes its fires. Server-created fires are synchronized to every client, and lifetime is tracked as relative remaining time so a client joining mid-burn receives what is left.
Important behavior
- The legacy position/radius and no-argument forms still apply to native GTA fires and are unchanged.
- Stopping the owning resource extinguishes its managed fires automatically.
Where this comes from
SOURCECLuaFireDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaFireDefs.cpp INTRODUCED / EXTENDEDd82ce28aaRead the commit and why the change was made TEST RESOURCE fire-test test-resources/fire-test
RELATED NEON APIS
Read the system guide →