setFireStrength
Shared
Changes how large a managed fire burns, without recreating it.
Syntax
bool setFireStrength(fire theFire, float strength)Arguments
theFirefireManaged fire element.
strengthfloatMultiplier, minimum 0.1. Around 1, 2 and 3 select GTA's small, medium and large fire effects.
Returns
true when applied; false for an invalid element or value.
Ownership and lifecycle
A managed fire is an element owned by the resource that created it, so stopping that resource extinguishes its fires. Server-created fires are synchronized to every client, and lifetime is tracked as relative remaining time so a client joining mid-burn receives what is left.
Where this comes from
SOURCECLuaFireDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaFireDefs.cpp and Server/mods/deathmatch/logic/luadefs/CLuaFireDefs.cpp INTRODUCED / EXTENDEDd82ce28aaRead the commit and why the change was made TEST RESOURCE fire-test test-resources/fire-test
RELATED NEON APIS
Read the system guide →