removeModel2DFX
Client-side
Removes one 2DFX effect from a model, including an effect GTA shipped.
Syntax
bool removeModel2DFX(int model, int index)Arguments
modelintModel ID from 0 through 65535.
indexintEffect index on the model.
Returns
true when the effect was removed; false for an invalid model or index.
Ownership and lifecycle
Custom effects belong to the resource that added them. Overrides and removals of original GTA effects are stacked per resource, so two resources editing the same model do not clobber each other, and stopping one rolls back only its own layer.
Important behavior
- Removing an original GTA effect is recorded as this resource's override and rolled back when the resource stops.
- Use restoreModel2DFX to put an original effect back without stopping the resource.
Where this comes from
SOURCECLua2DFXDefs.cppClient/mods/deathmatch/logic/luadefs/CLua2DFXDefs.cpp INTRODUCED / EXTENDED27e3972e7Read the commit and why the change was made TEST RESOURCE 2dfx-test test-resources/2dfx-test
RELATED NEON APIS
Read the system guide →