resetModel2DFXEffects
Client-side
Rolls a model back to its original 2DFX state, dropping this resource's additions and overrides.
Syntax
bool resetModel2DFXEffects(int model)Arguments
modelintModel ID from 0 through 65535.
Returns
true when the model was reset; false for an invalid model.
Ownership and lifecycle
Custom effects belong to the resource that added them. Overrides and removals of original GTA effects are stacked per resource, so two resources editing the same model do not clobber each other, and stopping one rolls back only its own layer.
Important behavior
- Resource shutdown performs the same rollback automatically.
Where this comes from
SOURCECLua2DFXDefs.cppClient/mods/deathmatch/logic/luadefs/CLua2DFXDefs.cpp INTRODUCED / EXTENDED27e3972e7Read the commit and why the change was made TEST RESOURCE 2dfx-test test-resources/2dfx-test
RELATED NEON APIS
Read the system guide →