setObjectBreakHealth
Client-side
Sets an armed object's remaining durability.
Syntax
bool setObjectBreakHealth(object theObject, float health)Arguments
theObjectobjectStreamed object element.
healthfloatNew remaining health.
Returns
true when applied; false for an invalid object or value.
Ownership and lifecycle
A break effect belongs to the resource that created it and is removed when that resource stops. Fragment geometry is cached per model, so repeated fractures of the same model reuse the first computed cut until the cache is cleared.
Where this comes from
SOURCECLuaBreakEffectDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaBreakEffectDefs.cpp INTRODUCED / EXTENDED418f250d6Read the commit and why the change was made TEST RESOURCE break-test test-resources/break-test
RELATED NEON APIS
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