resetObjectBreakHealth
Client-side
Restores an armed object to the health its profile was created with.
Syntax
bool resetObjectBreakHealth(object theObject)Arguments
theObjectobjectStreamed object element.
Returns
true when restored; false when the object has no profile.
Ownership and lifecycle
A break effect belongs to the resource that created it and is removed when that resource stops. Fragment geometry is cached per model, so repeated fractures of the same model reuse the first computed cut until the cache is cleared.
Where this comes from
SOURCECLuaBreakEffectDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaBreakEffectDefs.cpp INTRODUCED / EXTENDED418f250d6Read the commit and why the change was made TEST RESOURCE break-test test-resources/break-test
RELATED NEON APIS
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