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resetObjectBreakHealth

Client-side

Available in Neon, not standard MTA

Restores an armed object to the health its profile was created with.

Syntax

bool resetObjectBreakHealth(object theObject)

Arguments

theObjectobject

Streamed object element.

Returns

true when restored; false when the object has no profile.

Ownership and lifecycle

A break effect belongs to the resource that created it and is removed when that resource stops. Fragment geometry is cached per model, so repeated fractures of the same model reuse the first computed cut until the cache is cleared.

Where this comes from

RELATED NEON APIS

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