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setPedWeaponAccuracy

Client-side

Available in Neon, not standard MTA

Sets GTA's persistent 0–255 weapon-accuracy byte used for shot spread.

Syntax

bool setPedWeaponAccuracy(ped thePed, int accuracy)

GTA task mapping

NATIVE GTA BEHAVIOR 02E2
No CTask is created

SCM equivalent: SET_CHAR_ACCURACY

This does not create a CTask. It writes GTA's persistent accuracy byte, which native weapon tasks use when calculating spread.

Arguments

thePedped

Living streamed ped simulated by this client.

accuracyint

Value from 0 through 255.

Returns

true when applied; false for ownership, streaming, liveness, or range failure.

Ownership and lifecycle

Low-level ped task calls require the client that simulates the living, streamed ped. Driving tasks also require control of the streamed vehicle. They do not create lifecycle handles; the optional native-task-runtime adds server-owned route epochs and reconstruction for drive_to routes. Gang-tag ownership is resource-exclusive, survives object streaming and recreation, and is released automatically when the owner stops.

OOP aliases

  • ped:setWeaponAccuracy(accuracy)

Where this comes from

RELATED NEON APIS

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