setRopeFixedNode
Shared
Pins one node of the rope.
Syntax
bool setRopeFixedNode(rope theRope, int node)Arguments
theRoperopeManaged rope element.
nodeintNode index from 0 through 30.
Returns
true when applied; false for an invalid rope or index.
Ownership and lifecycle
A rope belongs to the resource that created it. GTA has eight native rope slots, so Neon leases them to the logical ropes that need one; a rope without a lease still exists but is not natively simulated at that moment. Every native type except swat requires a valid physical holder.
Important behavior
- A rope holds at most 32 nodes, which is where the 0 to 30 range comes from.
Where this comes from
SOURCECLuaRopeDefs.cppServer/mods/deathmatch/logic/luadefs/CLuaRopeDefs.cpp INTRODUCED / EXTENDED32d6ac731Read the commit and why the change was made TEST RESOURCE rope-test test-resources/rope-test
RELATED NEON APIS
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