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setRopeHolderOffset

Shared

Moves the rope's attachment point on its holder.

Syntax

bool setRopeHolderOffset(rope theRope, Vector3 offset)

Arguments

theRoperope

Managed rope element.

offsetVector3

Local offset on the holder.

Returns

true when applied; false for an invalid rope or value.

Ownership and lifecycle

A rope belongs to the resource that created it. GTA has eight native rope slots, so Neon leases them to the logical ropes that need one; a rope without a lease still exists but is not natively simulated at that moment. Every native type except swat requires a valid physical holder.

Where this comes from

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