setRopePhysicsEnabled
Shared
Turns the native rope solver on or off for one rope.
Syntax
bool setRopePhysicsEnabled(rope theRope, bool enabled)Arguments
theRoperopeManaged rope element.
enabledboolWhether the rope is simulated.
Returns
true when applied; false for an invalid rope.
Ownership and lifecycle
A rope belongs to the resource that created it. GTA has eight native rope slots, so Neon leases them to the logical ropes that need one; a rope without a lease still exists but is not natively simulated at that moment. Every native type except swat requires a valid physical holder.
Where this comes from
SOURCECLuaRopeDefs.cppServer/mods/deathmatch/logic/luadefs/CLuaRopeDefs.cpp INTRODUCED / EXTENDED32d6ac731Read the commit and why the change was made TEST RESOURCE rope-test test-resources/rope-test
RELATED NEON APIS
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