attachElementToRope
Shared
Attaches an element to a rope so the native solver carries it.
Syntax
bool attachElementToRope(rope theRope, element theElement)Arguments
theRoperopeManaged rope element.
theElementelementObject or vehicle to carry.
Returns
true when attached; false for an invalid rope or element.
Ownership and lifecycle
A rope belongs to the resource that created it. GTA has eight native rope slots, so Neon leases them to the logical ropes that need one; a rope without a lease still exists but is not natively simulated at that moment. Every native type except swat requires a valid physical holder.
Important behavior
- Unfreeze the element first. A frozen element makes the rope solver fight MTA's frozen state.
- Once attached, raise and lower it with setRopeLength rather than moving it directly.
Where this comes from
SOURCECLuaRopeDefs.cppServer/mods/deathmatch/logic/luadefs/CLuaRopeDefs.cpp INTRODUCED / EXTENDED32d6ac731Read the commit and why the change was made TEST RESOURCE rope-test test-resources/rope-test
RELATED NEON APIS
Read the system guide →