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getFireDamageTargets

Shared
NEON APIManaged fire

Available in Neon, not standard MTA

Returns which element categories a managed fire is allowed to damage.

Syntax

table|false getFireDamageTargets(fire theFire)

Arguments

theFirefire

Managed fire element.

Returns

A table with players, peds, vehicles and objects booleans; false for an invalid element.

Ownership and lifecycle

A managed fire is an element owned by the resource that created it, so stopping that resource extinguishes its fires. Server-created fires are synchronized to every client, and lifetime is tracked as relative remaining time so a client joining mid-burn receives what is left.

Where this comes from

RELATED NEON APIS

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