setFireDamageEnabled
Shared
Turns damage on or off for one managed fire, leaving the visual effect alone.
Syntax
bool setFireDamageEnabled(fire theFire, bool enabled)Arguments
theFirefireManaged fire element.
enabledboolWhether the fire deals damage.
Returns
true when applied; false for an invalid element.
Ownership and lifecycle
A managed fire is an element owned by the resource that created it, so stopping that resource extinguishes its fires. Server-created fires are synchronized to every client, and lifetime is tracked as relative remaining time so a client joining mid-burn receives what is left.
Where this comes from
SOURCECLuaFireDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaFireDefs.cpp and Server/mods/deathmatch/logic/luadefs/CLuaFireDefs.cpp INTRODUCED / EXTENDEDd82ce28aaRead the commit and why the change was made TEST RESOURCE fire-test test-resources/fire-test
RELATED NEON APIS
Read the system guide →