getModel2DFXType
Client-side
Returns the type of one effect on a model.
Syntax
string|false getModel2DFXType(int model, int index)Arguments
modelintModel ID from 0 through 65535.
indexintEffect index on the model.
Returns
light, particle, roadsign, escalator, sun_glare or unknown; false for an invalid model or index.
Ownership and lifecycle
Custom effects belong to the resource that added them. Overrides and removals of original GTA effects are stacked per resource, so two resources editing the same model do not clobber each other, and stopping one rolls back only its own layer.
Where this comes from
SOURCECLua2DFXDefs.cppClient/mods/deathmatch/logic/luadefs/CLua2DFXDefs.cpp INTRODUCED / EXTENDED27e3972e7Read the commit and why the change was made TEST RESOURCE 2dfx-test test-resources/2dfx-test
RELATED NEON APIS
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