getPlayerNeonID
Server-side
Returns the verified global SA:O account UUID attached to a player connection.
Syntax
string|false getPlayerNeonID(player thePlayer)Arguments
thePlayerplayerConnected player to inspect.
Returns
The opaque SA:O account UUID, or false when the player is invalid or has no verified SA:O account.
Ownership and lifecycle
Verified player identifiers belong to the authenticated connection and are read-only to resources. Identity bans persist in the normal server ban list; their enforcement depends on a later connection supplying a verified SA:O account.
OOP aliases
player:getNeonID()
Where this comes from
SOURCECLuaPlayerDefs.cppServer/mods/deathmatch/logic/luadefs/CLuaPlayerDefs.cpp INTRODUCED / EXTENDEDe71b499ebRead the commit and why the change was made
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