getPlayerNeonID
Server-side
Returns the verified global Neon account UUID attached to a player connection.
Syntax
string|false getPlayerNeonID(player thePlayer)Arguments
thePlayerplayerConnected player to inspect.
Returns
The opaque Neon account UUID, or false when the player is invalid or has no verified Neon identity.
Ownership and lifecycle
Verified player identifiers belong to the authenticated connection and are read-only to resources. Identity bans persist in the normal server ban list; their enforcement depends on a later connection supplying a verified Neon identity.
OOP aliases
player:getNeonID()
Where this comes from
SOURCECLuaPlayerDefs.cppServer/mods/deathmatch/logic/luadefs/CLuaPlayerDefs.cpp INTRODUCED / EXTENDEDe71b499ebRead the commit and why the change was made
RELATED NEON APIS
Read the system guide → Continue exploring
← Back to the Neon Lua API · How Verified Neon identity and bans works →