isPlayerNeonAuthenticated
Server-side
Reports whether the server accepted a signed Neon Identity ticket for this player connection.
Syntax
bool isPlayerNeonAuthenticated(player thePlayer)Arguments
thePlayerplayerConnected player to inspect.
Returns
true only when the player has a verified Neon identity; false for an invalid or unauthenticated player.
Ownership and lifecycle
Verified player identifiers belong to the authenticated connection and are read-only to resources. Identity bans persist in the normal server ban list; their enforcement depends on a later connection supplying a verified Neon identity.
OOP aliases
player:isNeonAuthenticated()
Where this comes from
SOURCECLuaPlayerDefs.cppServer/mods/deathmatch/logic/luadefs/CLuaPlayerDefs.cpp INTRODUCED / EXTENDEDe71b499ebRead the commit and why the change was made
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