setFireSource
Shared
Sets which element is held responsible for a managed fire's damage.
Syntax
bool setFireSource(fire theFire, element source)Arguments
theFirefireManaged fire element.
sourceelementElement to blame, or nil to clear it.
Returns
true when applied; false for an invalid element.
Ownership and lifecycle
A managed fire is an element owned by the resource that created it, so stopping that resource extinguishes its fires. Server-created fires are synchronized to every client, and lifetime is tracked as relative remaining time so a client joining mid-burn receives what is left.
Important behavior
- The source is reported as responsibleElement in onClientFireDamage.
Where this comes from
SOURCECLuaFireDefs.cppClient/mods/deathmatch/logic/luadefs/CLuaFireDefs.cpp and Server/mods/deathmatch/logic/luadefs/CLuaFireDefs.cpp INTRODUCED / EXTENDEDd82ce28aaRead the commit and why the change was made TEST RESOURCE fire-test test-resources/fire-test
RELATED NEON APIS
Read the system guide →