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setWorldSeaBedOuterBoundary

Server-side

Available in Neon, not standard MTA

Sets and synchronizes the square procedural-seabed boundary.

Syntax

bool setWorldSeaBedOuterBoundary(float boundary)

Arguments

boundaryfloat

Value from 3000 through 10000; rounded upward to GTA's 500-unit blocks.

Returns

true when the boundary was accepted and synchronized; false otherwise.

Ownership and lifecycle

The server syncs the selected boundary. Resetting it brings back the unlimited procedural seabed.

Important behavior
  • This does not remove the infinite ocean or change water physics.

Where this comes from

RELATED NEON APIS

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