setWorldSeaBedOuterBoundary
Server-side
Sets and synchronizes the square procedural-seabed boundary.
Syntax
bool setWorldSeaBedOuterBoundary(float boundary)Arguments
boundaryfloatValue from 3000 through 10000; rounded upward to GTA's 500-unit blocks.
Returns
true when the boundary was accepted and synchronized; false otherwise.
Ownership and lifecycle
The server syncs the selected boundary. Resetting it brings back the unlimited procedural seabed.
Important behavior
- This does not remove the infinite ocean or change water physics.
Where this comes from
SOURCECLuaWaterDefs.cppServer/mods/deathmatch/logic/luadefs/CLuaWaterDefs.cpp INTRODUCED / EXTENDED6de74b113Read the commit and why the change was made RELATED CATEGORY HARNESS seabed-boundary-test Category-level coverage · test-resources/seabed-boundary-test
RELATED NEON APIS
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